RTX has come to the masses! Launched in January 2019, NVIDIA’s GeForce RTX 2060 Founder’s Edition aims to bring ray-tracing and next-generation gaming performance to the mid-range market. With cut-down versions of all the party tricks from its big brother (less GDDR6 memory, fewer Tensor / RT cores, fewer shaders), but still commanding a hefty price premium (MSRP : USD 349) for its midrange pretensions, can the RTX 2060 finally make the case for ray-tracing enabled graphics cards?
Spec Sheet
GPU Architecture / Chip | Turing / TU106 | Shaders | 1920 |
Variant | TU106-200A-KA-A1 | TMUs | 120 |
Foundry | TSMC | ROPs | 48 |
Transistors | 10.8 billion | Tensor Cores | 240 |
Clock Speed | 1365 Mhz | RT Cores | 30 |
Boost Clock | 1680 Mhz | Memory | 6 GB GDDR6 |
Die Size | 445 mm2 | Bus | 192-bit |
Memory Clock | 1750Mhz (14 GHz effective) | Bandwidth | 336 GB/s |
TDP | 160W | Outputs |
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Power Connector | 8-pin | Width | Dual-Slot |
Dimensions | 229mm (L) x 113mm (H) | Giga Rays /s | 5 |
Pixel Rate | 80.64 GPixels/s | Texture Rate | 201.6GTexels/s |
The Basics
Enough of the looks – we’re here to game, so let’s see how that works out!
Benchmarks – Methodology
Where possible, in-game / software benchmarks were used to give a consistent representation of the performance of the cards being tested. FIVE (5) runs were carried out at various settings / resolutions. The highest and lowest recorded FPS / score readings were discarded (to reduce the possibility of outliers), and an average of the three readings is then taken.
If there is no in-game benchmark available, then a repeat run of a certain portion of the game would be used, making sure that the portion in question would have an accurate cross-section of various game scenarios. FPS readings would then be recorded via CSV data collated from Razer Cortex, and averaged out accordingly.
All tests were carried out on our test bench (mentioned below), which is water-cooled via a Bykski custom-loop with two 360mm radiators to prevent any possible temperature bleed.
Test Bench
CPU | Ryzen 7 2700X (water-cooled) |
Motherboard | ASUS ROG Crosshair VII Hero Wi-Fi |
Chipset | X470 |
Memory | 16GB DDR4 OC’ed @3466MHz (Patriot VIPER RGB) |
Graphics Card (comparison) | ZOTAC NVIDIA GeForce GTX 1080Ti Mini (water-cooled)
Manli Gallardo NVIDIA GeForce GTX 1060 6GB NVIDIA GeForce RTX 2060 Founders Edition Drivers – 417.71 / 418.81 (DLSS Testing) |
SSD | OS : M.2 – Pioneer APS-SM1 (240GB)
Gaming SSD – LiteOn 512GB |
PSU | Cooler Master G650M Semi Modular 650W |
Monitor | Samsung LU28E590DS
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Benchmark Results – Games
Grand Theft Auto V
The bigger gap to the 1080Ti can be accounted for with the reduced VRAM for both cards (6GB vs 11GB). The faster VRAM in the RTX 2060 mitigates the VRAM capacity, but ultimately still hamstrings performance at 4K.
F1 2018
The gap between 1060 and RTX 2060 is stark, moving from 40% at 1080p to 36% at 1440p, and eventually 39% at 4k. The 1080Ti runs rings around both cards, with 4K performance a particular highlight. The RTX 2060 gives a respectable account of itself at 4K, and can easily achieve 60 fps if you turn down some of the settings.
Assassin’s Creed : Origins
The 1060 just can’t keep up, lagging behind by 26% at 1080p, 35% at 1440p and 40% at 4K. To achieve 60fps for the 1060, you’d have to go for medium or lower presets on the settings.
Shadow Of The Tomb Raider
From a gap of 39% at 1080p to 32% at 1440p, and 37% at 4K, the RTX 2060 still maintains respectable performance. The 1060 is nowhere to be seen, lagging by 40% at just 1080p, and disappearing in the distance like Commissioner Gordon in a foot race against the Flash.
Battlefield V
The 1080Ti takes a 38% lead at 1080p from the RTX 2060, with the gap closing to 36% at 1440p and coming to a halt at 38% at 4K. The 1060 stays close to begin with, registering a 14% deficit at 1080p and 29% at 1440p before ballooning to 62% at 4K.
Benchmark Results – Software / Rendering
3DMark – TimeSpy, DX12, 1440p
3DMark – TimeSpy Extreme, DX12, 4K
V-RAY Render Benchmark
Making use of the CUDA cores in NVIDIA cards to run ray-traced rendering, V-RAY Benchmark is a great tool for measuring the raw compute power of these cards. Bear in mind that they do not make use of OpenGL or DirectX capabilities.
The 1080Ti is 30% quicker than the RTX 2060, which in turn is 30% faster than the 1060, indicating a healthy jump in performance generationally, and a respectable closing of the gap to the previous flagship NVIDIA card.
Octane Render Benchmark
Here we can see that the 1080Ti scores 26% higher than the RTX 2060, which in turn absolutely destroys the 1060 by a 43% margin.
Ray-Tracing Benchmarks
Battlefield V – DXR ON
Once you bump up the DXR settings, the framerate drops quite significantly (by up to 35% at 1080p, and 45% at 1440p). At 1080p, even at Ultra DXR, the level of detail is barely discernible, and is only really noticeable at higher resolutions – which ends up penalising your framerate. For a competitive / twitch shooter, lower framerates don’t help – and if any of you have a fancy 144Hz monitor, your experience with DXR on might be less than optimal.
Is slightly more realistic lighting really worth jeopardising your gaming experience? That’s a question for you to decide.
3DMark – Port Royal DXR Benchmark
3DMark – Port Royal DLSS Benchmark
DXR performance with DLSS off in the Port Royal benchmark indicates that DXR settings are set to Medium, and tallies with our previous testing. With DLSS on, performance improves by 45% at 1080p, 44% at 1440p and… 157% at 4K. The last figure is meaningless as 3.6 frames per second is just about as playable as playing a first person shooter using a Nokia 8210.
Visual quality at 1080p seems to degrade partially when DLSS is switched on, resulting in a slight blurring and pixelation. At a higher resolution (1440p), DLSS works much better with improved visual quality still marked out by a bit of blurriness, as though someone overdid it slightly with the anti-aliasing. Check out the screencaps to see what we mean.
A Word About Temperatures
Compared to previous FE’s that could hit 84 degrees during stress testing, thermal performance of the new dual-blower design is much improved. However, the internal case temperature is raised due to the air being exhausted into the case. By how much? This depends on your case ventilation and fan setup.
In Conclusion
This might be the RTX card for the masses – yet only at low settings, where the effect of “RTX ON” is barely noticeable in comparison to the usual graphical bells and whistles we are already used to. This forces us to ask the question – is the addition of Tensor cores and ray-tracing capability actually worth the extra financial outlay at low settings? Is the FPS penalty for high / ultra DXR settings also worth it? Based on the evidence at hand and our prior misgivings over what NVIDIA is doing with the RTX line, we don’t think so.
DLSS shows that it can indeed improve performance at any given resolution (yes, including 4K!) – however, there is a small penalty to be paid with visual quality in comparison with non-DLSS settings. As it is, the only DLSS benchmark we have is an artificial one, and does not represent actual real-world performance in gaming.
What Works
- Generational leap from 1070 to 2060 at a lower price
- 70% of GTX 1080Ti Performance @ Half the Price
- Beautiful design
- Great thermal performance vs previous FEs
- USB-C / VirtualLink – Future proof for VR
What Doesn’t (Really) Work
- Weird placement for 8-pin connector
- DXR – only really works on LOW and in ONE game
- Barely discernible improvement in visual quality vs gameplay vs penalty to FPS
- Limited VRAM – An extra 2GB would be great!
- DLSS does indeed improve framerate, with a slight visual quality degradation
What Doesn’t Work (At All)
- Still no widespread DLSS implementation
- Still no widespread DXR implementation
- You’re paying for tech that isn’t actually used much